Zyda Building Game Developers

Google Scholar

  • Michael Zyda Google Scholar link is here.
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  • Mike Zyda on Academia.edu is here.
  • Naval Postgraduate School Dudley Knox Library link for all 765 publications & presentations I made during my years there is here.
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Books


NRC Reports – Member or Chair of Committee

  • Future U.S. Workforce for Geospatial Intelligence, Board of Earth Sciences and Resources and Board on Higher Education and Workforce, Committee on the Future U.S. Workforce for Geospatial Intelligence, National Research Council, National Academies Press, Washington, DC January 2013, ISBN 0-309-xxx. Member of the NRC Committee.
  • The Rise of Games and High-Performance Computing for Modeling and Simulation,” Division of Engineering & Physical Sciences Tiger Standing Committee, National Research Council, National Academies Press, Washington, DC, 2009, ISBN 0-309-14777-8-X, 129 pages. Member of the NRC committee.
  • Behavioral Modeling and Simulation: from Individuals to Societies, Committee on Human Factors, Division of Behavioral and Social Sciences and Education, National Research Council, National Academies Press, Washington, DC, 2008, ISBN 0-309-11862-X. Member of the NRC committee.
  • Defense Modeling, Simulation, and Analysis, Committee on Defense, Modeling, Simulation and Analysis, Mathematical Sciences and Their Application Board, National Research Council, National Academies Press, Washington, DC, 2006, ISBN 0309103037, 96 pages, member of the NRC committee.
  • FORCEnet Implementation Strategy, Committee on the FORCEnet Implementation Strategy, Naval Studies Board, Division on Engineering and Physical Sciences, National Research Council, National Academies Press, Washington, DC, July 2005, ISBN 0309100259, 260 pages, member of the NRC committee.
  • Embracing Change - the Way Ahead for NASA's Computing and Communications Technology, Editor: Michael Zyda as Chair of the Potomac Institute's NASA Computing and Communications Technology Advisory Group, 23 December 2004, 81 pages.
  • An Assessment of NASA’s Aeronautics Technology Programs, Committee for the Review of NASA’S Revolutionize Aviation Program, Aeronautics and Space Engineering Board, Division on Engineering and Physical Sciences, National Research Council, National Academy Press, Washington, DC, January 2004, ISBN-0-309-09119-5, 195 pages, member of the Panel on the Vehicle Systems Program.
  • An Assessment of NASA’s Pioneering Revolutionary Technology Program, Committee for the Review of NASA’s Pioneering Revolutionary Technology (PRT) Program, Aeronautics and Space Engineering Board, Division on Engineering and Physical Sciences, National Research Council, National Academy Press, Washington, D.C., October 2003, ISBN 0-309-09080-6, 189 pages. Chair of the CICT Panel of this Committee.
  • Advanced Engineering Environments Phase 2 – Design in the New Millennium, National Academy Press, September 2000, ISBN 0-309-07125-9, 67 pages. Member of NRC committee.
  • Advanced Engineering Environments - Achieving the Vision, Phase 1, National Academy Press, June 1999, ISBN 0-309-06541-0, 48 pages. Member of NRC committee.
  • Zyda, Michael and Sheehan, Jerry (eds.), Modeling and Simulation: Linking Entertainment & Defense, National Academy Press, September 1997, ISBN 0-309-05842-2, 181 pages. Chaired this NRC Committee.
  • Durlach, Nathaniel and Mavor, Anne (eds.), Virtual Reality: Scientific and Technological Challenges, Committee on Virtual Reality Research and Development, National Academy Press, Washington, DC, 1995. Sections written or with major contributions: Chapters - “Executive Summary”, “Overview”, “Computer Hardware and Soft¬ware for the Generation of Virtual Environments”, and “Networking and Communications”, ISBN 0-309- 05135-5.

Book Chapters

  • Michael Zyda, Alex Mayberry, Jesse McCree, and Margaret Davis “From Viz-Sim to VR to Games: How We Built a Hit Game-Based Simulation,” in W.B. Rouse and K.R. Boff (Eds.) Organizational Simulation: From Modeling & Simulation to Games & Entertainment, New York: Wiley Press, 2005,pp., ISBN 0471681636. Scanned Version.
  • Margaret Davis, Russell Shilling, Alex Mayberry, Jesse McCree, Phillip Bossant, Scott Dossett, Christian Buhl, Christopher Chang, Evan Champlin, Travis Wiglesworth and Michael Zyda “Researching America’s Army,” in Design Research: Methods and Perspectives, edited by Brenda Laurel, MIT Press, 1 October 2003, ISBN 0262122634, pp. 268-275. Original non-scanned.
  • Michael Zyda and Douglas Bennett, "The Last Teacher," in 2020 Visions, from the Summit & Press Conference on the Use of Advanced Technologies in Education and Training, US Department of Commerce, 17 and 27 September 2002.
  • Kay M. Stanney and Michael Zyda “Virtual Environments in the 21st Century,” in Handbook of Virtual Environments - Design, Implementation, and Applications, Lawrence Erlbaum Associates, Publishers, Mahwah, NJ, 2002, pp. 1-14. Preface.
  • Zyda, Michael “Games on the 'Net!,” Chapter 9 of Das Internet von morgen - Neue Technologien fur neue Anwendungen, edited by Clemens Baack and Jorg Eberspacher, Huthig Verlag Press, Heidelberg, Germany, September 1999, pp. 117-127. (revised from the Proceedings of the Munchner Kreis Congress on the Internet of To-morrow, held at the European Patent Office in Munich, 19 - 20 November 1998).
  • Zyda, Michael J., Monahan, James G. and Pratt, David R. “NPSNET: Physically-Based Modeling Enhancements to an Object File Format,” chapter in Creating and Animating the Virtual World, Editors: Nadia Magnenat Thalmann and Daniel Thalmann, Publisher: Springer-Verlag Tokyo, 1992, pp. 35-52.

Refereed Publications: Accepted Papers/Published Papers



Conferences: Accepted Papers/Published Papers

  • Zhankai Ye, Powen Yao, Michael Zyda, “Virtual Equipment System: Bag of Holding and other Extra-dimensional Storages in Extended Reality,” HCI International 2022.
  • Powen Yao, Shitong Shen, Michael Zyda, “Virtual Equipment System: Evaluating Egocentric Virtual Equipment for Sensory Setting and Comparing with Exocentric Equipment,” HCI International 2022.
  • Tian Yang, Powen Yao, Michael Zyda, “Flick Typing: A New XR Text Input System Based on 3D Gestures and Machine Learning,” HCI International 2022.
  • Powen Yao, Yu Hou, Yuan He, Da Cheng, Huanpu Hu, Michael Zyda, “Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality,” HCI International 2022.
  • Powen Yao, Vangelis Lympouridis, Michael Zyda, “Virtual Equipment System: Designing with Hyperphysical User Interface and Whole-Body Interaction in Extended Reality,” HCI International 2022.
  • Pranavi Jalapati, Satya Naraparaju, Powen Yao, Michael Zyda, “Integrating Sensor Fusion with Pose Estimation for Simulating Human Interactions in Virtual Reality,” HCI International 2022.
  • A Jothi, P Yao, A Zhao, M Miller, S Swieso, M Zyda, “Toward Predicting User Waist Location From VR Headset and Controllers Through Machine Learning,” Symposium on Spatial User Interaction, 2021.
  • S Swieso, P Yao, M Miller, A Jothi, A Zhao, M Zyda, “Toward Using Machine Learning-Based Motion Gesture for 3D Text Input,” Symposium on Spatial User Interaction, 2021.
  • M Miller, P Yao, A Jothi, A Zhao, S Swieso, M Zyda, “Virtual Equipment System: Toward Peripersonal Equipment Slots with Machine Learning,” Symposium on Spatial User Interaction, 2021.
  • Z Xu, P Yao, V Lympouridis, “Virtual Control Interface: A System for Exploring AR and IoT Multimodal Interactions Within a Simulated Virtual Environment,” International Conference on Human-Computer Interaction, 345-352, 2021.
  • P Yao, V Lympouridis, M Zyda, “Virtual Equipment System: Expansion to Address Alternate Contexts, International Conference on Human-Computer Interaction, 353-360, 2021.
  • P Yao, V Lympouridis, M Zyda, “Virtual Equipment System: Face Mask and Voodoo Doll for User Privacy and Self-Expression Options in Virtual Reality,” 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts.
  • Yilei Zeng, Aayush Shah, Jameson Thai and Michael Zyda “Applied Machine Learning for Games: A Graduate School Course,” Eleventh AAAI Symposium on Educational Advances in Artificial Intelligence (EAAI-21) February 6-7, 2021. EAAI-21 is scheduled in conjunction with the AAAI-21 conference, February 2-9, 2021.
  • Aishwarya Lohokare, Aayush Shah and Michael Zyda “Deep Learning Bot for League of Legends,” Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20), October 19-23, 2020.
  • Yilei Zeng, Deren Lei, Beichen Li, Gangrong Jiang, Emilio Ferrara and Michael Zyda “Learning to Reason in Round-based Games: Multi-task Sequence Generation for Purchasing Decision Making in First-Person Shooters,” Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20), October 19-23, 2020.
  • Powen Yao, Tian Zhu and Michael Zyda. “Adjustable Pointer in Virtual Reality for Ergonomic Interaction,” IEEE Conference on Virtual Reality and 3D User Interfaces, Abstracts and Workshops (VRW). IEEE, 2020.
  • Tian Zhu, Powen Yao & Michael Zyda “Using Reinforcement Learning Agents to Analyze Player Experience,” Proceeding of HCI International 2020, Copenhagen, Denmark, 19 – 24 July 2020, pp.
  • Powen Yao, Tian Zhu, Michael Zyda "Designing Virtual Equipment Systems for VR,” Poster in HCI International 2020, Copenhagen, 19 - 24 July 2020.
  • Tian Zhu, Bingtang Wang & Michael Zyda “Exploring the Similarity Between Game Events for Game Level Analysis and Generation,” ACM Foundations of Digital Games, Malmo, Sweden, 7 – 10 August 2018.
  • Lin, J., Spraragen, M., & Zyda, M. (2012b). Memory framework for complex emotion integration with cognition. Poster Collection of the First Annual Conference on Advances in Cognitive Systems (pp. 119-129). Palo Alto, CA. Retrieved from http://cogsys.org/pdf/paper-3-2-91.pdf
  • Marc Spraragen, Peter Landwehr, Balakrishnan Ranganathan, Michael Zyda, Kathleen Carley, Yu-Han Chang, and Rajiv Maheswaran. “Social and Behavioral Modeling in an Online Multiplayer Game,” Proceedings of AHFE 2012, San Francisco, CA, July 2012
  • Jim Blythe, Aaron Botello, Joseph Sutton, David Mazzoco, Jerry Lin, Marc Spraragen and Michael Zyda “Testing Cyber Security with Simulated Humans that Plan,” Proceedings of the Twenty-Third Annual Conference on Innovative Applications of Artificial Intelligence (IAAI-11), 9-11 August 2011, San Francisco, pp.
  • Lin J, Spraragen M, Blythe J, Zyda M. “EmoCog : Computational Integration of Emotion and Cognitive Architecture,” Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 18-20 May 2011, pp.
  • Zyda M, Spraragen M, Ranganathan B, Arnason B, and P Landwehr. Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities. Proceedings of 6th International Conference on AI and Interactive Digital Entertainment, Palo Alto CA 11-13 October 2010.
  • Zyda M, Spraragen M, Ranganathan B, Arnason B, and H Liu. Information Channels in MMOGs: Implementation and Effects. Proceedings of 3rd Applied Human Factors and Ergonomics Conference, Miami FL, 17-20 July 2010.
  • Lin J, Blythe J, Clark S, Davarpanah N, Hughston R & Zyda M “Unbelievable Agents for Large Scale Security Simulation,” Working Notes for the 2010 AAAI Workshop on Intelligent Security. Atlanta, Georgia, 11-12 July 2010, pp20-25.
  • Michael Zyda, Dhruv Thukral, James Ferrans, Jonathan Englesma, and Mat Hans “Enabling a Voice Modality in Mobile Games through VoiceXML,” in the Proceedings of the ACM SIGGRAPH Sandbox Symposium, August 2008, Los Angeles, pp.in the Proceedings of the ACM SIGGRAPH Sandbox Symposium, August 2008, Los Angeles, pp.143-147.
  • Michael Zyda, Devin Rosen & Bharathwaj Nandakumar “GOGS” USC GamePipe Online Game Server,” in the Proceedings of the ACM SIGGRAPH Sandbox Symposium, August 2008, Los Angeles, pp.51-53.
  • Michael Zyda, Victor Lacour, and Chris Swain “Operating a Computer Science Game Degree Program,” in the Proceedings of the 2008 Game Development in Computer Science Education Conference, Microsoft sponsored event held on Celebrity Cruise Lines, 28 Feb – 3 March 2008, pp.
  • Gurminder Singh and Michael Zyda, "Connected Immersion," in the Proceedings of VR International, part of HCI 2005, Las Vegas, July 2005.
  • Don McGregor, Andrzej Kapolka, Michael Zyda and Don Brutzman “Requirements for Large-Scale Networked Virtual Environments,” Proceedings of the 7th International Conference on Telecommunications ConTel 2003, Zagreb, Croatia, 11-13 June 2003, pp. 353-358.
  • Russ Shilling, Michael Zyda and E. Casey Wardynski, “Introducing Emotion into Military Simulation and Videogame Design: America's Army Operations and VIRTE,” in the Proceedings of the GameOn Conference, London, 30 November 2002, pp. 151-154.
  • Helmuth Trefftz, Ivan Marsic, and Michael Zyda “Handling Heterogeneity in Networked Virtual Environments,” Proceedings of IEEE VR, Orlando, Florida, 25 - 27 March 2002, pp.7-14.
  • Eric R. Bachmann, Robert B. McGhee, Xiaoping Yun, and Michael J. Zyda “Inertial and Magnetic Posture Tracking for Inserting Humans Into Networked Virtual Environments,” Proceedings of ACM Symposium on Virtual Reality Software & Technology (VRST 2001), Banff, Alberta, Canada, 15 - 17 November 2001, pp.9-16.
  • João Luís Marins, Xiaoping Yun, Eric R. Bachmann, Robert B. McGhee, and Michael J. Zyda “An Extended Kalman Filter for Quaternion-Based Orientation Estimation Using MARG Sensors,” Proceedings of the 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems, Maui, Hawaii, USA, Oct. 29 - Nov. 03, 2001, pp.2003-2011.
  • Katherine Morse and Michael Zyda “Multicast Grouping for Data Distribution Management,” Proceedings of the Computer Simulation Methods and Applications Conference, October 2000.
  • Katherine Morse and Michael Zyda “Online Multicast Grouping for Dynamic Data Distribution Management,” Proceedings of the Fall 2000 Simulation Interoperability Workshop, September 2000.
  • Bachmann, E.R., Duman, I., Usta, U.Y., McGhee, R.B., Yun, X.P., and Zyda, M.J., “Orientation Tracking for Humans and Robots Using Inertial Sensors”, Proc. of 1999 International Symposium on Computational Intelligence in Robotics and Automation, Monterey, CA, December, 1999, pp. 187-194.
  • Abrams, H., Watsen, K. and Zyda, M. “Three Tiered Interest Management for Large-Scale Virtual Environments,”Proceedings of VRST 98, November 1998, Taipei.
  • Liles, S., Watsen, K. and Zyda, M. “Dynamic Discovery of Simulation Entities Using Bamboo and HLA,” in the Proceedings of the 1998 Fall Simulation Interoperability Workshop, Orlando, Florida, September 1998.
  • Watsen, K. and Zyda, M. “Bamboo - Supporting Dynamic Protocols For Virtual Environments,” in the Proceedings of the IMAGE 98 Conference, Scottsdale, Arizona, 2-7 August 1998, KA-1-9.
  • Watsen, Kent and Zyda, Michael “Bamboo - A Portable System for Dynamically Extensible, Real-Time, Networked, Virtual Environments,” in the Proceedings of VRAIS 98, 16 - 19 March 1998, Atlanta, GA, pp.252-259.
  • Yun, X., Bachmann, E., McGhee, R.B., Whalen, R.H., Roberts, R.L., Knapp, R.G., Healey, A.J., and Zyda, M.J. “Testing and Evaluation of an Integrated GPS/INS System for Small AUV Navigation,” Proceedings of the 10th International Symposium on Unmanned Untethered Submersible Technology (UUST), Durham, NH, September 7-10, 1997.
  • Brutzman, Don, Zyda, Michael, Watsen, Kent, Macedonia, Michael “virtual reality transfer protocol (vrtp) Design Rationale,” Proceedings of the IEEE Sixth International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE '97), Distributed System Aspects of Sharing a Virtual Reality workshop, June 18-20, 1997, at the Massachusetts Institute of Technology in Cambridge, Massachusetts, USA, pp.179- 186.
  • Brutzman, Don and Zyda, Michael "Cyberspace Backbone (CBone) Design Rationale," Proceedings of the 15th Workshop on Standards for DIS, Orlando, Florida, September 1996.
  • Storms, Russell, Biggs, Lloyd, Cockayne, William, Barham, Paul, Falby, John, Brutzman, Don and Zyda, Michael, “The Auralization and Acoustics Laboratory,” Proceedings of ICAD ‘96, International Conference on Auditory Display, Palo Alto, California, November 4-6, 1996, pp..
  • Cockayne, W., Zyda, M., Barham, P., Brutzman, D., and Falby, J. “The Laboratory for Human Interaction in the Virtual Environment,” Proceedings of the ACM Symposium on Virtual Reality Software and Technology ‘96, Hong Kong, July 1-4, 1996, ACM Press, New York, NY, pp 157-160.
  • Stone, Steve, Zyda, Michael , Brutzman, Don and Falby, John S. “Mobile Agents and Smart Networks for Distributed Simulations,” in the Proceedings of the 14th DIS Workshop, 11 - 15 March 1996, Orlando, Florida, pp..
  • Bible, Steven R., Brutzman, Don and Zyda. Michael “Using Spread Spectrum Ranging Techniques for Position Tracking in a Virtual Environment,” in the Proceedings of Network Realities ‘95, 26 - 28 October 1995, Boston, Massachusetts, pp.
  • Zyda, Michael , Pratt, David R., Pratt, Shirley, Barham, Paul and Falby, John S. “NPSNET-HUMAN: Inserting The Human Into The Networked Synthetic Environment,” in the Proceedings of the 13th DIS Workshop, 18 - 22 September 1995, Orlando, Florida, pp.103-106.
  • Lentz, Fred C., Shaffer, Alan B., Pratt, David R., Falby, John S. and Zyda, Michael “NPSNET: Naval Training Integration,” in the Proceedings of the 13th DIS Workshop, 18 - 22 September 1995, Orlando, Florida, pp. 107- 112.
  • Waldroup, Marianne S., Pratt, Shirley M., Pratt, David R., McGhee, Robert B., Falby, John S. and Zyda, Michael J. “Real-Time Upper Body Articulation of Humans in a Networked Virtual Environment,” in Proceedings of the First ACM Workshop on Simulation and Interaction in Virtual Environments, University of Iowa, 13 - 15 July 1995, pp. 210-214.
  • Macedonia, Michael R., Brutzman, Donald P., Zyda, Michael J., Pratt, David R., Barham, Paul T., Falby, John and Locke, John “NPSNET: A Multi-Player 3D Virtual Environment Over the Internet,” in the Proceedings of the 1995 Symposium on Interactive 3D Graphics, 9 - 12 April 1995, Monterey, California.
  • Macedonia, Michael R., Zyda, Michael J., Pratt, David R., Brutzman, Donald P. and Barham, Paul T. “Exploiting Reality with Multicast Groups: A Network Architecture for Large Scale Virtual Environments,” Proceedings of the 1995 IEEE Virtual Reality Annual Symposium, 11 - 15 March 1995, RTP, North Carolina, pp. 2-10.
  • Zyda, Michael “Networked Virtual Environments,” Proceedings of the 1995 IEEE Virtual Reality Annual Symposium, 11 - 15 March 1995, RTP, North Carolina, pp. 230-231.
  • Pratt, D. R., Barham, P. T., Locke, J., Zyda, M., Eastman, B., Moore, T. Biggers, K. Douglass, R., Jacobsen, S. Hollick, M., Granieri, J., Ko, H., Badler, N. “Insertion of an Articulated Human into a Networked Virtual Environment,” Proceedings of the 1994 AI, Simulation and Planning in High Autonomy Systems Conference, University of Florida, Gainesville, 7-9 December 1994.
  • Macedonia, Michael R., Pratt, David R. and Zyda, Michael J. “A Network Architecture for Large Scale Virtual Environments,” Proceedings of the 19th Army Science Conference, Orlando, Florida, June 1994.
  • Pratt, David R., Walter, Jon C., Warren, Patrick T., and Zyda, Michael J. “NPSNET: JANUS-3D - Providing Three-Dimensional Displays for a Two-Dimensional Combat Model,” in the Proceedings of the Fourth Annual Conference on AI, Simulation, and Planning in High-Autonomy Systems, 20-22 September 1993, pp. 31-37.
  • Zyda, Michael J. “The Software Required for the Computer Generation of Virtual Environments,” abstract in Computer Graphics, Proceedings of SIGGRAPH ’93, Anaheim, August 1 - 6, 1993, under panel on Virtual Reality and Computer Graphics Programming, pp. 392.
  • Pratt, David R., Zyda, Michael J,. Falby, John S., Amburn, Philip, and Stytz, Marty “NPSNET and AFIT-HOTAS: Interconnecting Hetereogeneously Developed Virtual Environments,” Computer Graphics Visual Proceedings, SIGGRAPH ’93, Anaheim, 1 Aug - 6 Aug 1993, pp. 214-215.
  • Zyda, Michael J., Lombardo, Chuck, and Pratt, David R. “Hypermedia and Networking in the Development of Large-Scale Virtual Environments,” in the Proceedings of the International Conference on Artificial Reality and Tele-Existence, Tokyo, Japan, 6-8 July 1993.
  • Wilson, Kalin P., Zyda, Michael J., and Pratt, David R. “NPSGDL: An Object Oriented Graphics Description Language for Virtual World Application Support,” in the Proceedings of the Third Eurographics Workshop on Object-Oriented Graphics, Champery, Switzerland, 28 - 30 October 1992, pp 429-446.
  • Pratt, David R., Zyda, Michael J., Mackey, Randy L., and Falby, John S. “NPSNET: A Networked Vehicle Simulator with Hierarchical Data Structures,” in the Proceedings of the IMAGE VI Conference, Scottsdale, Arizona, 14 - 17 July 1992.
  • Zyda, Michael J., Pratt, David R., Monahan, James G. and Wilson, Kalin P. “NPSNET: Constructing a 3D Virtual World,” in Computer Graphics, Special Issue on the 1992 Symposium on Interactive 3D Graphics, MIT Media Laboratory, 29 March - 1 April 1992, pp. 147-156.
  • Brutzman, Donald P., Kanayama, Yutaka and Zyda, Michael J. “Integrated Simulation for Rapid Development of Autonomous Underwater Vehicles,” Proceedings of the 1992 Symposium on Autonomous Underwater Vehicle Technology, Washington, DC, June 2-3, 1992, pp 3-10.
  • Zyda, Michael J. and Pratt, David R. “NPSNET: A 3D Visual Simulator for Virtual World Exploration and Experience,” short paper in Tomorrow’s Realities, July 1991, pp. 30 (Note: This is a short paper contained in the gallery catalog. This paper is different than the abstract below of the same title.)
  • Zyda, Michael J. and Pratt, David R. “NPSNET: A 3D Visual Simulator for Virtual World Exploration and Experience,” abstract in Computer Graphics, Vol. 25, No. 4, July 1991, pp. 383.
  • Luqi, Barnes, Patrick D. and Zyda, Michael J. “Graphical Support for Reducing Information Overload in Rapid Prototyping,” Proceedings of the 23rd Hawaii International Conference on Systems Sciences, December 1989.
  • Ross, Ron S., McGhee, Robert B., Zyda, Michael J. and Rowe, Neil C. “A Context-Dependent Classification Paradigm for Land Mobility Problems,” Proceedings of the Third Annual Expert Systems in Government Conference, October 19-23, 1987, IEEE Computer Society Press, pg. 2.
  • Richbourg, R.F., Rowe, N. C., Zyda, M.J., and McGhee, R.B. “Solving Global Two-Dimensional Routing Prob¬lems Using Snell’s Law and A* Search,” Proceedings 1987 IEEE International Conference on Robotics and Automation, Vol. 3, March 1987, pg. 1631.
  • Richbourg, Robert F., Rowe, Neil C. and Zyda, Michael J. “Exploiting Capability Constraints to Solve Global, Two-Dimensional Path Planning Problems,” Proceedings of the 1986 IEEE International Conference on Robot¬ics and Automation, Vol. 1, April 1986, p 90.

Invited Papers

  • Michael Zyda "Can OpenAI's Sora Generate Pixar's Toy Story?," IEEE Computer, the Games Column #18, July 2024, pp.
  • Michael Zyda "Today Generative AI is Just a Parlor Trick …," IEEE Computer, the Games Column #17, May 2024, pp.
  • Michael Zyda "Large Language Models & Generative AI, Oh My!," IEEE Computer, the Games Column #16, March 2024, pp 127 - 132.
  • Michael Zyda, "How to Create a Games Industry in Your Country," IEEE Computer. The Games Column #15, January 2024, pp. 114 - 199.
  • Michael Zyda "Game Technology Takes Over the Film Industry," IEEE Computer, the Games Column #14, November 2023, pp. 124-128.
  • Michael Zyda "The Metaverse is just a software layer …," IEEE Computer, the Games Column #13, September 2023, pp 105-108.
  • Michael Zyda "Hubris - From the Metaverse to ChatGPT to TikTok's Time of Tribulation," IEEE Computer, the Games Column #12, July 2023, pp.131-136.
  • Michael Zyda "Do We Need Universities Anymore?," IEEE Computer, the Games Column #11, May 2023, pp.145-150.
  • Michael Zyda "American Professor," IEEE Computer, the Games Column #10, March 2023, pp.140-149.
  • Michael Zyda, "The Metaverse University," IEEE Computer, the Games Column #9, January 2023, pp.150-156.
  • Michael Zyda, "Patent Litigation in the Games Space," IEEE Computer, the Games Column #8, November 2022, pp.120-129.
  • Michael Zyda, "Building a Human-Intelligent Metaverse," IEEE Computer, the Games Column #7, September 2022, pp.120-128.
  • Michael Zyda, "Weapons of Mass Distraction - the America's Army Game at 20," IEEE Computer, the Games Column #6, July 2022, pp.112-122.
  • Michael Zyda, "How do I get a position in the games industry? - the FAQ," IEEE Computer, The Games Column #5, May 2022, pp. 102-108.
  • Michael Zyda, "We Need Something Like “Bell Labs” for the Games Industry," IEEE Computer, The Games Column #5, May 2022, pp. 16-21.
  • Michael Zyda, " Let’s rename everything the Metaverse!," IEEE Computer, The Games Column #4, May 2022, pp.124-129.
  • Michael Zyda, " Can we replace all, or mostly all, in-class teaching with educational games?," IEEE Computer, The Games Column #3, March 2022, pp.113-117.
  • Michael Zyda, "Will I See Sensor-Based Games Happen Before I Die?," IEEE Computer, The Games Column #2, January 2022, pp.116-120.
  • Michael Zyda, “Why Did I Say Yes to Writing This Bimonthly Column?,” IEEE Computer, The Games Column #1, September 2021, pp. 98 - 102.
  • Michael Zyda, Marc Spraragen & Balakrishnan Ranganathan “Testing Behavioral Models with an Online Game,” IEEE Computer, April 2009, pp.103-105.
  • Michael Zyda, Dhruv Thukral, Sumeet Jakatdar, Jonathan Englesma, James Ferrans, Mat Hans, Larry Shi, Fred Kitson, and Venu Vasudevan “Educating the Next Generation of Mobile Game Developers,” IEEE Computer Graphics & Applications, March/April 2007, pp. 93-96.
  • Michael Zyda “Educating the Next Generation of Game Developers,” IEEE Computer, June 2006, pp. 30-34.
  • Michael Zyda “From Visual Simulation to Virtual Reality to Games,” IEEE Computer, September 2005, pp. 25-32.
  • Kay Stanney and Michael Zyda “Advances in Virtual Environments Technology: Musings on Design, Evaluation, & Applications,” Preface to VR International 2005, part of HCI 2005, Las Vegas, July 2005.
  • Michael Zyda, Don Brutzman, Rudy Darken, John Hiles, Ted Lewis, Alex Mayberry, Russell Shilling, Joe Sullivan, Alex Callahan, and Margaret Davis “This Year in the MOVES Institute,” in the Proceedings of IEEE Cyberworlds 2003, the International Conference on Cyberworlds, Singapore, 3 – 5 December 2003, pp. xxxiii-xl.
  • Michael Zyda “This Year in the MOVES Institute,” Abstract in Proceedings of the 7th International Conference on Telecommunications ConTel 2003, Zagreb, Croatia, 11-13 June 2003, pp. 37-38.
  • Michael Zyda, Alex Mayberry, Casey Wardynski, Russell Shilling, and Margaret Davis “The MOVES Institute's America's Army Operations Game ,” Proceedings of the ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics, 28-30 April 2003, pp.217-218, color plate pp.252.
  • Michael Capps, Perry McDowell & Michael Zyda “A Future for Entertainment-Defense Collaboration,” IEEE Computer Graphics & Applications, January/February 2001, pp. 2 - 8.
  • Michael Zyda "NPS MOVES - Entertainment Research Directions," in the Proceedings of the Summer Computer Simulation Conference, Vancouver, 16 - 20 July 2000, pp.
  • Michael Capps, Don McGregor, Don Brutzman, and Michael Zyda “NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments,” IEEE Computer Graphics & Applications, September/October 2000 pp.12-15.
  • Capps, M., Watsen, K. and Zyda, M. "Cyberspace and Mock Apple Pie: A Vision of the Future of Graphics and VEs," IEEE Computer Graphics & Applications, November/December 1999, pp. 8-11.
  • Capps, M., Abrams, H., Anderson, D., Greenhalgh, C., Morse, K., Singhal, S., Watsen, K., and Zyda, M. “Developing Shared Virtual Environments,” ACM SIGGRAPH 99, Course #34 Course Notes, 10 August 1999, in form of a printed book and on the course CD-ROM.
  • Zyda, M., Hiles, J., Rosenbaum, R., Roddy, K., Gagnon, T., and Boyd, M. “SimNavy – Phase 0 Building an Enterprise Model of the US Navy,” in the Proceedings of the 1998 Technology Initiatives Game, Fort Belvoir, VA, 21- 25 September 1998.
  • Zyda, M. and Darken, R.P. “The Naval Postgraduate School’s Moves Curriculum,” IEEE Computer Graphics & Applications, May/June 1998, pp.
  • Zyda, M.,Brutzman, D., Darken, R., McGhee, R., Falby, J., Bachmann, E., Watsen, K., Kavanagh, B. & Storms, R. “NPSNET - Large-Scale Virtual Environment Technology Testbed,” Proceedings of the International Conference on Artificial Reality and Tele-Existence, Tokyo, Japan, 3 - 5 December 1997, pp. 18 - 26.
  • Zyda, Michael J. “Networking Large-Scale Virtual Environments,” Proceedings of Computer Animation ‘96, 3- 4 June 1996, Geneva, Switzerland, IEEE Computer Society Press, pp. 1-4. (an earlier version of this paper also appeared in the Proceedings of the Second International Conference on the Military Applications of Synthetic Environments and Virtual Reality, Stockholm, Sweden, 6-8 December 1995, pp. 119-125.)
  • Pratt, David R., Zyda, Michael and Kelleher, Kristen “Virtual Reality: In the Mind of the Beholder,” IEEE Computer, July 1995, pp. 17 - 19 (editors notes for the special issue on virtual environments).
  • Macedonia, Michael R., Zyda, Michael J., Pratt, David R., Brutzman, Donald P. and Barham, Paul T. “Building Large-Scale Virtual Environments: A Network Software Architecture,” Proceedings of Industrial Virtual Reality ’95, Tokyo, Japan, 28 - 30 June 1995, pp.18-28.
  • Zyda, Michael J. and Pausch, Randy “Why a Pacific Rim Issue of PRESENCE at All?,” Presence, Vol. 3, No. 1, pp. iii-iv, intro to special issue on Pacific Rim Virtual Reality and Telepresence, Winter 1994.
  • Macedonia, Michael R., Zyda, Michael J., Pratt, David R., Barham, Paul T. and Zeswitz, Steven “NPSNET: A Network Software Architecture for Large Scale Virtual Environments,” Proceedings of the Fourth International Conference on Artificial Reality and Tele-Existence, 14-15 July 1994, Nikkei Hall, Otemachi, Tokyo, Japan (as one keynote speaker), pp. 99 - 129. Later revised for Presence.
  • Zyda, Michael J. “The Software Required for the Computer Generation of Virtual Environments,” abstract in The Journal of the Acoustical Society of America, Vol. 92, No. 4, Pt. 2, October 1992, pp. 2345-2346.
  • Falby, John S., Zyda, Michael J., Pratt, David R. and Wilson, Kalin P. “Educational and Technological Founda¬tions for the Construction of a 3D Virtual World,” in the Proceedings of Virtual Reality ’92, San Jose, 23 - 25 September 1992.
  • Zyda, Michael J., and Pratt, David R. “NPSNET Digest: A Look at A 3D Visual Simulator for Virtual World Exploration and Experimentation,” in the Proceedings of the 1992 EFDPMA Conference on Virtual Reality, Washington, DC, June 1-2, 1992, pp. 190-208.
  • Zyda, Michael J. and Pratt, David R. “NPSNET: A 3D Visual Simulator for Virtual World Exploration and Experimentation,” 1991 SID International Symposium Digest of Technical Papers, Volume XXII, 8 May 1991, pp. 361-364.
  • Zyda, Michael J. and Pratt, David “3D Visual Simulation as Workstation Exhaustion,” Proceedings of Ausgraph 90, Melbourne, Australia, 10 - 14 September 1990, pp. 313-328.
  • Zyda, Michael J. “3D Visual Simulation for Graphics Performance Characterization,” NCGA ’90 Conference Proceedings, Vol. I, 22 March 1990, pp. 705-714.
  • Zyda, Michael J. “CAD/CAM Workstation Graphics,” Plus the Total Computer Magazine, Dataworld Corpora¬tion Press, Bombay, India, Vol. IV, No. 11, December 1987, pp. 57-74. (Reprinted from the NCGA Proceed¬ings, May 1986).
  • Zyda, Michael J. “Teaching Computer Graphics,” IRIS Universe, the IRIS Community Magazine, Winter/Spring 1988, pp. 14-17.
  • Zyda, Michael J. “Future Graphics Support for CAD/CAM,” in Proceedings of the Workshop on Information Sys-tem Support for Integrated Design and Manufacturing Processes, Monterey, California: April 1986. This paper is an early version of [17] presented at a small workshop.
  • Zyda, Michael J. “Workstation Graphics Capabilities for the 1990’s and Beyond,” Computer Graphics ’86 Con-ference Proceedings, Technical Sessions Volume III, May 1986, p. 442.
  • Marshall, Garland R., Zyda, Michael J. et al., “Interactive Aids in Three-Dimensional Structure-Activity Studies,” Abstract in 179th Proceedings of the American Chemical Society: National Meeting, Houston 1980.

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